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	<title>Analog Nation &#187; Serpents of the Frost Blade</title>
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		<title>Serpents of the Frost Blade: Part 6</title>
		<link>http://analog-nation.com/2009/01/18/frost-blade-6/</link>
		<comments>http://analog-nation.com/2009/01/18/frost-blade-6/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 00:52:07 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://analog-nation.com/?p=426</guid>
		<description><![CDATA[Page 123 &#8220;Well I, uh &#8230; Okay, see, my brother &#8212; my um, older brother, he uh &#8230; &#8221; Oh, this is not going well. Where do I start? You try to catch your breath, but the thought of those gnolls and their canine hearing lurking just outside the door has you just about ready to dive through the window in panic. Dr. Hartigan patiently sips herbal tea from a museum gift shop mug. &#8220;Relax, lad,&#8221; he says with trace amounts of amusement. &#8220;I&#8217;m sure your tale is a fascinating one. Just start from the beginning. Although, since you&#8217;ve apparently bluffed your way past Gackle and his silent friend, perhaps you should make it sound a bit more like an interrogation.&#8221; &#8220;Huh? Oh! Yes, I, uh .. Yes! LORD MAELORIN&#8217;S PATIENCE IS WEARING THIN!&#8221; With an overly theatrical shout, you knock over dozens of Dr. Hartigan&#8217;s papers. Your hushed apologies start flowing almost instantly. (Roll D8 minus WIS modifier to determine guilt level. 1-2: You feel sorta bad about it. 3-4: You feel really bad about it. 5-6: Oh, you just feel awful about the whole thing. 7-8: You are under the effect of &#8220;Channel Jewish Mother&#8221; for 3D6 turns.) [...]]]></description>
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		<title>Serpents of the Frost Blade: Part 5</title>
		<link>http://analog-nation.com/2008/11/30/frost-blade-5/</link>
		<comments>http://analog-nation.com/2008/11/30/frost-blade-5/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 03:38:10 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://analog-nation.com/?p=271</guid>
		<description><![CDATA[Page 77 The C train chugs its way uptown, towards the museum and towards a rather intimidating objective. This whole adventure so far has been for the sake of getting the sword into Brennick&#8217;s hands. You were quite under the assumption that once it happened, everything would be fine. Big brother would make it all better, the danger would pass, he&#8217;d take you to get some honeyed icemilk, then to see the Great Harbor Woman statue, then to see the Empire Skypoint, then to Port Authority so you could go the hell home. Wait a minute, you muse. Isn&#8217;t solving riddles involving ancient weapons while hiding from the forces of evil supposed to his job? One thing&#8217;s for certain: when Brennick told you to take this train from 14th Street to 81st Street, he neglected to mention that it would be stopping every five seconds. Thankfully it&#8217;s almost midday, so the benches lining the train car are only half full. Brennick&#8217;s note doesn&#8217;t say much about this fellow at the museum, just that his name is Dr. Maxwell Hartigan and he works in the &#8220;Uncategorized Anthropology&#8221; department. After what feels like a fortnight, the train slows to a halt and [...]]]></description>
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		<title>Serpents of the Frost Blade: Part 4</title>
		<link>http://analog-nation.com/2008/10/27/frost-blade-4/</link>
		<comments>http://analog-nation.com/2008/10/27/frost-blade-4/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 05:41:06 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://analog-nation.com/?p=145</guid>
		<description><![CDATA[Page 81 With a furtive glance back in your direction, the hooded stranger disappears among the commuters. Damn, she definitely saw me, you think to yourself in a flash of panic. You briefly consider charging after her, but something tells you she&#8217;s adept at getting lost in a crowd. Something also tells you this won&#8217;t be the last time your paths cross. Alas, a problem for another time. Besides, Brennick won&#8217;t wait forever. You dart through the turnstile and head upstairs to the surface. A sign above the stairs points the way: &#8220;Union Square &#8212; NW corner.&#8221; Stepping out into the sunshine, you see that you are indeed on the corner of a park. Trees spring up from the square like an oasis in a desert of asphalt. It&#8217;s the first patch of grass you&#8217;ve seen since your arrival. This particular corner of the park is occupied by an open-air market. Merchants have set up white tents, and are selling fresh crops and meat. As you weave through people shopping for apples, corn, potatoes, and chops of porcine, you can see that the merchants have brought their wares in greatwagons from outlying farms. One of the merchants has posted a [...]]]></description>
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		<title>Serpents of the Frost Blade: Part 3</title>
		<link>http://analog-nation.com/2008/08/25/frost-blade-3/</link>
		<comments>http://analog-nation.com/2008/08/25/frost-blade-3/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 05:10:19 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://sooperdelishus.com/?p=106</guid>
		<description><![CDATA[The last of the kobolds slumps lifeless to the floor of the subway car. &#8220;That was a close one,&#8221; you think to yourself as you catch your breath. &#8220;How could I have been so careless? The next ones to follow me might have something worse than daggers &#8230; &#8221; You sheathe the blade and look around, but none of the other passengers seem to have paid any mind to the melee battle that just occurred in their midst. If anything, they&#8217;re mostly just agitated at the fact that the train still hasn&#8217;t moved. One gentleman in particular sighs and mumbles an epithet — clearly, his destination is far more important than everyone else&#8217;s, and no one can understand the extent of his inconvenience. (Roll D20 WIS check at +3 to resist giving the guy a look that says, &#8220;We&#8217;re on this train too, jackhole.&#8221;) Turning your attention back to the slain kobolds, you quickly search them for any clues. (Loot: $11.00, Potion of Minor Healing.) One of them has a small token in his pocket, some sort of talisman. You drop it in your belt pouch just as the train crawls back to life. You briefly consider keeping one of [...]]]></description>
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		<title>Serpents of the Frost Blade: Part 2</title>
		<link>http://analog-nation.com/2008/07/14/frost-blade-2/</link>
		<comments>http://analog-nation.com/2008/07/14/frost-blade-2/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 04:33:43 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://sooperdelishus.com/?p=79</guid>
		<description><![CDATA[As you clean the goblin blood from the glimmering blade of Patience, you look around Brennick&#8217;s apartment. There isn&#8217;t much the goblins didn&#8217;t ransack. Your brother&#8217;s furniture lies strewn about, underbellies all exposing the same logo in a Nordic script. Dishes have been shattered, clothes piled upon the floor—from the looks of it, they may even have used his Wi-Fi for nefarious purposes. (Roll a D12 Luck check to determine now nefarious. SUCCEED—They only downloaded episodes of Futurama. FAIL—&#8221;Oh lovely, goblin porn.&#8221; CRITICAL FAIL—See &#8216;RIAA Damage Table&#8217; on page 319.) Whatever they were looking for, they didn&#8217;t find it. Nor did they find Brennick. You begin to sift through the debris for any indication of where he might have gone. (Roll D20 Perception check at +2 to determine length of search.) You notice that the goblins completely ignored his refrigerator magnet poetry. &#8220;Makes sense. Goblins aren&#8217;t exactly fans of the alphabet,&#8221; you think to yourself. &#8220;Plus, those things stopped being interesting, like, twelve years ago.&#8221; Looking closer, you see that stuck under the words &#8216;death&#8217; and &#8216;cheese&#8217; is a Whole Foods receipt for Pringles &#8230; but who would wait in line at Whole Foods just to buy Pringles? Wait, it&#8217;s [...]]]></description>
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		<item>
		<title>Serpents of the Frost Blade: Part I</title>
		<link>http://analog-nation.com/2008/03/09/frost-blade/</link>
		<comments>http://analog-nation.com/2008/03/09/frost-blade/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 19:04:28 +0000</pubDate>
		<dc:creator>Chris Keating</dc:creator>
				<category><![CDATA[Serpents of the Frost Blade]]></category>

		<guid isPermaLink="false">http://sooperdelishus.com/2008/03/09/frost-blade/</guid>
		<description><![CDATA[The bus lumbers around the corner, away from the bright lights and gleaming towers of the avenue. As it ducks into the bowels of a massive underground complex, the lights flicker on. The passengers begin to stir, including Creepy Guy, who has been asleep at your shoulder. (Roll D20 against a CHR check to determine whether Creepy Guy follows you.) You unfold your brother&#8217;s letter for the hundredth time, looking in vain for a new clue. &#8220;Come at once, the mages were right,&#8221; he had scribbled. &#8220;Pack light, but bring Patience &#8211; steal it if you have to. Make no mistake, we face the Serpents of the Frost Blade.&#8221; But how? How could this be true? Could the prophecy have chosen the wrong sibling? The bus lurches into its berth, and the driver&#8217;s voice crackles over the loudspeaker. &#8220;This is Port Authority Bus Terminal.&#8221; &#8220;Well it certainly isn&#8217;t Deerhaven Village,&#8221; you think to yourself. The fume-filled air nearly chokes you as you duck into the entry corridor. Orange brick lines the walls. From dozens of identical berths, passengers stream into building. (Dwarves: roll Detect Grade/Slope check with WIS bonus. SUCCEED &#8211; &#8220;Hm, this floor slopes slightly &#8230; &#8221; FAIL &#8211; [...]]]></description>
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